Vampire the Masquerade: Blood Hunt

This game slipped under my radar but was released a couple of days ago and resurrects to the online gaming world, a beloved IP of mine, Vampire the Masquerade. Developer, Sharkmob are at the helm.

Taking on the role of a member of one of the Vampire clans, fighting it out on the streets and rooftops of Prague. It plays as other Blood Royale games made popular by games like H1Z1 and later Player Unknown Battlegrounds. The arena gets small and smaller as gas closes in, killing anything caught in its path, forcing players into a tight space until only one remains. There’s an interesting mechanic where your vampire can feed on civilians for different buffs or even get extra lives, in case you fall foul of a competitor. Of course, get caught and you break the Masquerade and a hunt begins! Feed at your peril

Different play styles come about through choosing different clans with different specializations or archetypes. The Clan gives a particular skill and the archetype gives another couple.

Clan Brujah has two archetypes – Brute and Vandal. Their clan skill allows them to perform a huge leap. The Brute’s passive skill heals up to 50% of their max health when they aren’t being damaged, while their class skill sends out an energy shockwave to block enemy attacks. The Vandal’s passive skill reduces the damage they take from close-ranged attacks from enemies, while their class skill allows them to punch the ground and create a shockwave that sends opponents flying.

Clan Nosferatu (my current personal favourite) has two archetypes – Prowler and Saboteur. This has class skills that allow them to turn invisible for a few seconds. The Prowler’s passive shows a red trail in the air that only they can see, which leads to other players that have been wounded. Their class skill creates bats that reveal the position of enemies nearby and shows their outline through walls. The Saboteur’s passive skill allows them to turn semi-invisible after crouching, while their class skill allows them to create a poison gas mine that damages over time.

Clan Toreador has two archetypes – Muse and Siren. Their clan skill allows them to project a fake image ahead of them, which they can perform a short-range teleport to, or use as a feint. The Muse’s passive skill refreshes their active cooldowns, allowing them to use their class abilities straight away, while their technical skill acts as a healing regeneration aura that restores themself and allies. The Siren’s passive skill allows them to charm mortals on the map, making it easier to feed on them. Their class skill can temporarily blind opponents, leaving them helpless.

My Nosferatu Prowler, ready for a snack

So far it looks pretty good. Bloody, as you’d expect, given the content but this really gives a fresh spin on the Battle Royale genre and represents the IP well.

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