H1Z1 Just Survive Update

survice

Although H1Z1 Just Survive, the survival portion of the game by Daybreak Games has been sunset, there may be some good news of the horizon. From an email today:

Dear Survivors,

As we announced back in August, we’ve made the difficult decision to sunset Just Survive on Wednesday, October 24 at 11 a.m. PT. All game servers will be coming offline at that time, and the game will no longer be available for play. For answers to some of your frequently asked questions regarding the Just Survive sunset, please read this article.

While this chapter for Just Survive has come to an end, we are discussing the possibility of allowing our partner and developer of Z1 Battle Royale, NantG Mobile, to bring Just Survive back online and take over development of the game sometime in the future. Should we have further information to share regarding that matter we’ll be sure to inform you accordingly.

Thank you again for the countless hours of fun across Pleasant Valley and Badwater Canyon – we appreciate your support and dedication to Just Survive.

If this happens, I’ll be very happy. Although I haven’t played regularly, I did like to jump in for hours at a time and the base building element was really beginning to grow. I was hoping for a time where servers weren’t continuously wiped and bases would stay put.

Here’s hoping NantG see the sense in bringing the game back to (un)life.

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Blaugust Day 20 – Gaming to do list update

On his first post for Blaugust, Izlain of the Me Vs Myself and I blog and the excellent Couch Podtatoes Podcast, posted a Gaming To Do List. Earlier in the month I set for myself 5 goals to try and achieve something and potentially create posts around them.

Here are the ground rules he laid down.
Some Guidelines:
  • Don’t add new items to the list until a previous item is removed.
  • Try to write about something that gets checked off the list as soon as you complete it so details are fresh in your mind.
  • Make your to-do list a reasonable size. I found a list around ten items in length is a nice round number. It also keeps you focused on core games.
  • Keep your entries semi-specific. “Leveling to 80″ is a long term goal (unless you’re close). “Clearing this zone” is more reasonable, and completable within the month (though this concept can carry on beyond Blaugust).
1) Get my Lotro Captain, Diaspora up to level 90. She recently reached Edoras so working through the rest of Rohan should make this fairly easy. My excitement for Lotro is back and focussing on this one character has fuelled that.

I managed to hit 90 fairly quickly so decided to add an additional goal for my Lotro gameplay, focus on Virtues. I aimed to get the five I used regularly to 14. After a days of grinding through slayer deeds and the occasional exploration, they are looking a little more healthy but still a way to go.

Charity was 9 – now 10
Compassion was 5 – now 7
Loyalty was 10 – now 11
Justice was 9 – now 14 (YAY!)
Zeal was 8 – still 8

2) Deal with the Lotro Server transfers, as and when Windfola is ready to transfer from. This will involved getting new slots as intend to take them all to. Landroval, sorting banks and wardrobes, setting up a new house, picking new name if necessary and deciding who goes to which kinship. I suspect this may be a fair bit of work.

I’ve made a start on sorting bags and items on Windfola and the process of server transfers is starting over the next couple of weeks, so it’s just a matter of waiting now.
3) In Marvel Heroes, get Punisher to 60 and earn enough splinters to let my daughter pick her own character to level up

I’m finding levelling hard going. Punisher is now level 46. I don’t get how some people say they can get from 1-60 in one day, but I’ll keep at it.
4) Check back in on H1Z1 and build a new base to see the changes that have made since I played over a month ago.
Not touched H1Z1 in a while and this may well be on the back burner, at least until they do a server wipe and I can be on an equal footing.

5) Try out Alien:Isolation, which has been sitting in my Steam library for some time, as yet unplaced. I’ve heard good things about this game. I was excited for Colonial Marines for ages and was very disappointed so hopefully this will scratch that Ripley shaped itch.

Not dipped into this yet either. As mentioned on a previous post, playing Fallout Shelter has inspired me to install a game I’d not yet tried and have added a 6th item to the list…

6) Play Fallout: New Vegas when the mood takes me, initial goal to reach level 5.

Have you made your own Gamer to do list? How’s it working our for you?

This post is part of the Blaugust 2015 initiative. If you are interested in taking part, all the information can be found by clicking the logo below.

H1Z1 June Roadmap

Some fantastic plans ahead for H1Z1 this month, including the exciting news that Professions for characters are on the way! This will really flesh out characters and give them more of an element of inviduality. AND WALKIE TALKIES!

June 9th Update 
The stairs on the deck foundation have been removed. You can now craft foundation stairs and place them in multiple locations around the deck. 
Added a new recipe for a deck ramp that can be placed in multiple locations around the deck foundation 
Early Survivor Crate containing brand new items 
Items will continue to decay after server restarts and game updates

June 16th Update 
Party System – You will be able to join a lobby with your friends, from the lobby you will be able to join either an H1Z1 Survival server or a Team Battle Royale Server in the future 
New Weapon – AK-47 
Leaderboards for Battle Royale – Everyone will be ranked for now, in the future this will be part of a bigger system involving seasons which will be announced at a later date 
Added a new recipe for a Watchtower that can be placed in multiple locations around the deck foundation 
Radios (CB and AM/FM), Walkie-Talkies

June 23rd Update 
Team Battle Royale will be available. Join as teams of 2 or 5 in this new version of Battle Royale 
4 military outposts will be added to the current map.

June 30th Update 
Professions – When creating a new character you will be able to select what his profession was before the apocalypse. This will give your character different stat bonuses and other unique things. Note that this will be a very early pass at the Professions system and will launch with just a few to choose from. 

#NBI2015Safari : Selfie Entry – H1Z1: Ready for the Apocolypse

As the month is not yet out, I felt another entry to the Safari, the challenge set by Murf of the Murf Vs Blog. was in order. This Selfie is of the latest incarnation of Knifesedge, a lone survivor, having just finished his base in the woods, cobbled together with metal sheets and planks. The helmet, looted from a nearby house, serves him well against zombie bites.

Talkback Challenge #2: Early Access and Kickstarter #NBI2015

The NBI Committee are offering topics of discussion and the current one is: 

Early Access and Kickstarter – Do you support unfinished games?


Kickstarter first came into my radar in the form of pen and paper RPG’s. I have some contacts in the Indie Publishing Industry, particularly those related to gaming and had the pleasure to get free copies of certain works for review, in particular the outstanding Achtung! Cthulhu from Modiphius Games..

The first PC game that attracted my attention was H1Z1. I’d heard about it prior to release and what attracted me to it was the PVE aspect that was promised, setting it apart from the seemingly vicious gank-fest that was similar Z-game, Day-Z.

When it was offered for early access, I didn’t care that it cost $20 for an apparently unfinished game, I snatched it up. It was never out of any wish to test the game or support the developers, I just wanted that experience and wanted it NOW. And I loved it! It didn’t even feel like an unfinished game and as it developed even more it got even more awesome. The only downside I can see from it is burnout, that by the time it releases in a finished state, I’ll have had my fill.

At around the time of playing H1Z1, I started watching Twitch streams, in particular the awesome CohhCarnage. This introduced me to other early access survival games, Rust and Reign of Kings. I obtained both and enjoyed them thoroughly. I’ve made a point of not playing them too much to see how I enjoy them once they release in their full state. I think watching these being played gives you an idea of exactly how ‘unfinished’ they are and if you want to sink your own money and time into them.


The final game I bought in this state, also influenced by Twitch, was Darkest Dungeon. I fell in love with this when I saw it being played and bought it within minutes of being released on Steam. It didn’t feel unfinished. Brutal, yes, but worth every penny. To date I have sunk 119 hours into the game and at £14.99 that’s incredible value.

So yes, I have supported unfinished games, but only out of my own desire to play them.

H1Z1 PVE video

There seems to be lot of speculation about H1Z1 that it is purely PVP. I’m here to tell you this is not the case. There are PVE servers and they are very popular. As you can see from my last few posts, PVE in this game can be a lot of fun.

Today there was a server wipe, all characters and worlds were gone and it gave me an opportunity to start from scratch and build a base using the knowledge I gained over the last couple of weeks. What did surprise me was that I had a serviceable base up and running within two and a half hours, something I was still working on after two weeks, pre wipe. 
I streamed as I did it and recorded it here for anyone that cares to sit through 2 1/2 hours of me running around shooting badly, gathering supplies and not giving any kind of commentary. On the upside, it is a good example of how the games crafting system works so far (I managed to get all he recipes figured in that short time) and how the thig looks outside of PVP.
It’s important to mention, this is Alpha. Things are being changed on almost a daily basis but there is so much potential here, this could turn into a great horror survival game. 

H1Z1 The continued diary of a survivor part 3

Things have started to come together. Having found a spot on the edge of a mostly deserted town, I have now upgraded the ramshackle shed I used as a base, to a fully fledged platform, with outbuildings, dew collectors for water and even a barbecue for cooking that tasty wolf meat.

Thankfully the local bear has kept his distance but the Dead continue to approach in droves, usually attracted by the sounds of me felling trees or the smoke from the Grill. I’m getting quite proficient with the bow. From the comfort of my raised platform, I can take them out with a shot to the head fairly easily and the endless supply of wooden sticks growing around my camp makes for great ammunition. These sticks can also be fashioned into spike traps, which I’ve spread liberally around the steps leading up and now a pair of barbed wire fences protect the entrance.

Today was a metal run, many of the cars are abandoned so scrap metal is plenty, and having fashioned a makeshift forge, I can melt this down and make sheets of metal that fortify my base. Today, however, I had a mishap that almost cost my life.

I set out at dawn. Visibility was low but I had seen a number of areas of cars and wanted to get round them all by nightfall, as well as a trip to the local river, my supply running low. As I reached the valley, I was suddenly in a bank of fog. I ran into a couple of the Dead and in the panic, lost my bearings. I spent most of the day walking, trying to find my camp or at least a landmark but the fog wasn’t helping.

Soon enough, I hit the river, and though I didn’t recognise the stretch I was on, following it seemed like a good idea. As I did, I found a load of survivor camps, though no sign of life. Several hours later, after dodging a bear and countless walking corpses, I saw something I recognised..a water tower that sits about a mile from my base. Making a beeline for it, I saw more familiar scenes, and soon hit the edge of town. The sun was going down, so I ran straight through, scavenging more cars on the way and soon enough found my home, to some relief.

Tomorrow I must get more rabbit traps up to keep me in food  and maybe get more metal to fix up more walls. Life is lonely here, but I’m surviving.